Sabtu, 15 Oktober 2016

config vendingan


# Please Read the Users Manual
# The Manual is located at http://wiki.openkore.com/index.php?title=Manual

######## Login options and server-specific options ########

master Indonesia - idRO: Thor - Legend - Fnc - Heroes
server 1
username
password
loginPinCode
char 0



# Poseidon Settings (http://wiki.openkore.com/index.php/PoseidonServer)
# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390

bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType idRO

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
# http://wiki.openkore.com/index.php/XKore
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 0
adminPassword Zer0
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 1
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
    startTime
    stopTime
}

autoConfChange {
    minTime
    varTime
    lvl
    joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0

follow
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 2
followDistanceMin 1
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4

itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0

lockMap payon
lockMap_x 171
lockMap_y 55
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 1
shop_random 0
shop_useSkill 1

sitAuto_hp_lower
sitAuto_hp_upper
sitAuto_sp_lower
sitAuto_sp_upper
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 0
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg
teleportAuto_maxDmgInLock
teleportAuto_deadly 1
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 1
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 2
dealAuto_names
partyAuto 2
partyAutoShare 1
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains system, playerList, player, guildnotice, npc, Load, console, connection,  teleport, drop, attackedMiss, connection, load, parseMsg_statuslook, route, route_teleport, skill, success, plugins, route, map_event, npc, parseMsg/hairColor, parseMsgjob, parseMsg/upgrade, pet, portals, portalRecord, refine, success, syntax, ai_attact, useItem, selfSkill, selfSkills, map_event, npc, publicchat, emotion
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
logAppendServer

chatTitleOversize 0
shopTitleOversize 0

sleepTime 650000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

# Turn on/off pet autofeeding
pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
    lvl 10
    dist
    maxCastTime 0
    minCastTime 0
    hp
    sp > 40%
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    previousDamage
    stopWhenHit 0
    inLockOnly 1
    notInTown 0
    timeout 0
    disabled 0
    monsters cookie, myst case, cruiser
    notMonsters
    monstersCount
    maxAttempts 3
    maxUses
    target_whenStatusActive
    target_whenStatusInactive
    target_deltaHp
    inInventory
    isSelfSkill 0
    equip_topHead
    equip_midHead
    equip_lowHead
    equip_leftHand
    equip_rightHand
    equip_leftAccessory
    equip_rightAccessory
    equip_robe
    equip_armor
    equip_shoes
    equip_arrow
    manualAI 0
}

attackSkillSlot {
    lvl 10
    hp
    sp
    monsters
    dist 1.5
    target_dist < 1.5
    maxUses
    maxAttempts 3
}

attackComboSlot {
    afterSkill
    waitBeforeUse
    dist 1.5
    isSelfSkill 1
    target_deltaHp
    monsters
    notMonsters
    monstersCount
}

doCommand doridori {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 5
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
}

doCommand e hmm {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 5
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
}

doCommand c J>jasa aura 100-150/100-175/150-175 wm Ga'mbreng/sms grup {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 6
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
}

doCommand c J>Char RWC,BB+9,sakat kode lengkap {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 7
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
}

doCommand c J>+11Iron Nail[hydra]@50k,Loyalist[1]50k,zeny 1m 50k {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 8
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
}

useSelf_skill {
    lvl 10
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 1
    inLockOnly 0
    notWhileSitting 1
    notInTown 0
    timeout 2
    disabled 0
    inInventory
    manualAI 0
}

useSelf_skill {
    lvl 10
    whenStatusInactive
}

useSelf_skill_smartHeal 3


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
    rightHand
    leftHand
    arrow
    distance
    useWeapon
}


useSelf_item {
    whenStatusInactive
}

useSelf_item {
    hp < 50%
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
}
equipAuto {
    topHead
    midHead
    lowHead
    leftHand
    rightHand
    leftAccessory
    rightAccessory
    robe
    armor
    shoes
    arrow
    monsters
    notMonsters
    monstersCount
    weight 0
    whileSitting 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
}
######## Autostorage/autosell ########

buyAuto {
    npc prt_in
    standpoint
    distance
    minAmount
    maxAmount
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 2
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
    minAmount
    maxAmount
    passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x00E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x007D8D6B, 0x08CB9ED9
charBlockSize 116
serverEncoding Western
macro_orphans terminate

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